Why wildstone? In my life outside of work I enjoy making things like walls, paths and bridges from stones I find on my property. I love matching the 'wild' unique shapes of the stones together and building them into something solid, lasting and unique.
There is a parallel in this in the creative development work Wildstone does for clients — we take their loose (wild) ideas and turn them into solid, tangible, original products (stones).
Plus, I just love saying the word wildstone!
Productise. Kitify. Gamify.
We transform training, education and game ideas into engaging tangible products you can hold, play, distribute and sell.
Craig Browne is Wildstone's principal creative. An educator and experienced graphic and digital designer, Craig has been inventing and developing award-winning, international games and game-like products for entertainment, education and corporate markets for more than 25 years.
He has created products and concepts for the likes of Disney, DreamWorks, Mattel, Crown and Andrews, University Games, CommBank, ING, Cerebos and the MAAS. His first game, Compatibility was translated into 5 languages and sold more than 500,000 copies worldwide. Another original game, Sort it Out! won USA Game of the Year in 2010.
In the corporate world, Craig's unique combination of formal education training and international game development expertise, has seen him commissioned to bring gamification strategies to kitify and productise organisational and proprietary concepts into tangible, distributable, sellable products. These include comprehensive custom kits, training games, printable charts, facilitation guides and manuals, websites, logos, branding and brochures.